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	<title>Comments on: Open AIM 2.0</title>
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	<link>http://www.gregsmind.com/2008/03/05/open-aim-20/</link>
	<description>All you ever wanted to know about Instant Messaging and Social Media from an AIM Developer.</description>
	<pubDate>Fri, 25 Jul 2008 14:16:20 +0000</pubDate>
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		<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; Making some AIM Money</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-1836</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; Making some AIM Money</dc:creator>
		<pubDate>Fri, 13 Jun 2008 03:20:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-1836</guid>
		<description>[...] we launched Open AIM 2.0 in March this year we shared that we were going to be rewarding developers for building on the AIM network [...]</description>
		<content:encoded><![CDATA[<p>[...] we launched Open AIM 2.0 in March this year we shared that we were going to be rewarding developers for building on the AIM network [...]</p>
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	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; Open AIM Developer Contest Results</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-1403</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; Open AIM Developer Contest Results</dc:creator>
		<pubDate>Tue, 20 May 2008 13:43:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-1403</guid>
		<description>[...] we launched Open AIM 2.0 in March we announced a contest being run through TopCoder that was part of the launch where AIM gave away [...]</description>
		<content:encoded><![CDATA[<p>[...] we launched Open AIM 2.0 in March we announced a contest being run through TopCoder that was part of the launch where AIM gave away [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; AIM Express 7.0 Beta</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-1396</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; AIM Express 7.0 Beta</dc:creator>
		<pubDate>Mon, 19 May 2008 14:53:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-1396</guid>
		<description>[...] version, 7.0 is a beta and is built on top of the Open AIM WimAS3 library that we released back in March as part of the Open AIM 2.0 announcement. This Adobe Flash based application allows you to use AIM any where you have an internet connection [...]</description>
		<content:encoded><![CDATA[<p>[...] version, 7.0 is a beta and is built on top of the Open AIM WimAS3 library that we released back in March as part of the Open AIM 2.0 announcement. This Adobe Flash based application allows you to use AIM any where you have an internet connection [...]</p>
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	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; Blogging from Banaglore</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-826</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; Blogging from Banaglore</dc:creator>
		<pubDate>Wed, 02 Apr 2008 12:27:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-826</guid>
		<description>[...] I also have been presenting to the teams out here about how we built the Open AIM APIs and what Open AIM 2.0 is all about. India is truly an amazing place, the people are friendly, the traffic and riding in [...]</description>
		<content:encoded><![CDATA[<p>[...] I also have been presenting to the teams out here about how we built the Open AIM APIs and what Open AIM 2.0 is all about. India is truly an amazing place, the people are friendly, the traffic and riding in [...]</p>
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	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; Bebo and ILoveIM</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-678</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; Bebo and ILoveIM</dc:creator>
		<pubDate>Fri, 14 Mar 2008 21:41:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-678</guid>
		<description>[...] the momentum of last weeks Open AIM announcement and the AIM on iPhone announcement, this week we shared with the world, the purchase of Bebo. After [...]</description>
		<content:encoded><![CDATA[<p>[...] the momentum of last weeks Open AIM announcement and the AIM on iPhone announcement, this week we shared with the world, the purchase of Bebo. After [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; A Twitter Plugin for SXSW</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-623</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; A Twitter Plugin for SXSW</dc:creator>
		<pubDate>Fri, 07 Mar 2008 13:35:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-623</guid>
		<description>[...] announced their plans each evening via the service. With SXSW, starting this weekend and the Open AIM announcement this week, I thought I would release the latest version of the Twitter plugin for [...]</description>
		<content:encoded><![CDATA[<p>[...] announced their plans each evening via the service. With SXSW, starting this weekend and the Open AIM announcement this week, I thought I would release the latest version of the Twitter plugin for [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; AIM on the iPhone</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-616</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; AIM on the iPhone</dc:creator>
		<pubDate>Thu, 06 Mar 2008 19:36:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-616</guid>
		<description>[...] up yesterday&#8217;s major Open AIM announcement, today during the iPhone SDK press conference, we announced an AIM application for the iPhone. The [...]</description>
		<content:encoded><![CDATA[<p>[...] up yesterday&#8217;s major Open AIM announcement, today during the iPhone SDK press conference, we announced an AIM application for the iPhone. The [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-614</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Thu, 06 Mar 2008 17:46:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-614</guid>
		<description>Travis thanks for the feedback.  Yes the protocol was reversed engineered about 10 years ago, but in those 10 years we have moved the protocol faster than these guys can reverse engineer it.  We want to help libPurple, jOscar, and others implement the protocol properly as well as keep them as up to date as possible.  More important is if your application is not open source you can always use the Open AIM SDK, since that will be the most up to date implementation of our protocol.

The 2 of 5 evils as you call them are already supported by the most popular non-AOL built messenger clients.  Buddy icons/avatars and buddy info are already implemented by these applications.

In terms of the advertisement, that is an option for every company and developer to make for themselves if under 100K peak simultaneous usage.  We will be launching AIM Money in April that allows application developers to share in the revenue with AOL.  If over 100K peak simultaneous then an ad is required through AIM Money, however that usage limit would only be expected to be reached by a community in the 8-figure range.</description>
		<content:encoded><![CDATA[<p>Travis thanks for the feedback.  Yes the protocol was reversed engineered about 10 years ago, but in those 10 years we have moved the protocol faster than these guys can reverse engineer it.  We want to help libPurple, jOscar, and others implement the protocol properly as well as keep them as up to date as possible.  More important is if your application is not open source you can always use the Open AIM SDK, since that will be the most up to date implementation of our protocol.</p>
<p>The 2 of 5 evils as you call them are already supported by the most popular non-AOL built messenger clients.  Buddy icons/avatars and buddy info are already implemented by these applications.</p>
<p>In terms of the advertisement, that is an option for every company and developer to make for themselves if under 100K peak simultaneous usage.  We will be launching AIM Money in April that allows application developers to share in the revenue with AOL.  If over 100K peak simultaneous then an ad is required through AIM Money, however that usage limit would only be expected to be reached by a community in the 8-figure range.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Greg&#8217;s Mind &#187; Blog Archive &#187; Stats for Your Open AIM Apps</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-613</link>
		<dc:creator>Greg&#8217;s Mind &#187; Blog Archive &#187; Stats for Your Open AIM Apps</dc:creator>
		<pubDate>Thu, 06 Mar 2008 17:18:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-613</guid>
		<description>[...] the launch post of Open AIM, I mentioned one of the major improvements was a facelift to the Open AIM Developer Web site. [...]</description>
		<content:encoded><![CDATA[<p>[...] the launch post of Open AIM, I mentioned one of the major improvements was a facelift to the Open AIM Developer Web site. [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Travis</title>
		<link>http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-612</link>
		<dc:creator>Travis</dc:creator>
		<pubDate>Thu, 06 Mar 2008 16:50:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.gregsmind.com/2008/03/05/open-aim-20/#comment-612</guid>
		<description>NEW FROM AOL the same company that now has to give away everything for people to use it.  Oh wait… HEY wasn't this totally reverse engineered about 10 years ago?  Just like AOL about 10yrs late yet again.  Wow this release is just so open.... NOT… You only have to choose 2 of 5 evils to use it.  I can see a lot of 0x0 pixel ads integrated into clients.  Oh wait that would mean we would actually have to USE the SDK.  Why would you want to make your users suffer through something like this when there are better REALLY OPEN solutions.  I can't see why AOL cannot just wake up.  (AOL is currently sinking like a lead balloon YAY)  Open should mean "OPEN" and by open I mean no list of evils to pick from.  

Whenever someone asks me for my instant messenger name I NEVER give out my AOL one and will only give it out if there is absolutely no way I cannot talk them into installing ANY other form of instant messaging.  I currently have 2 people on my AOL buddy list.  I currently have 139 buddies on every other messenger service out there.

Avoid AOL it is the DEVIL.


Yet again thanks for this awesome 10 yr late release of some worthless obsolete code.  How about next you release that treasured code to AOL  1.0?????  I’m sure the open source community will be excited about that… NOT</description>
		<content:encoded><![CDATA[<p>NEW FROM AOL the same company that now has to give away everything for people to use it.  Oh wait… HEY wasn&#8217;t this totally reverse engineered about 10 years ago?  Just like AOL about 10yrs late yet again.  Wow this release is just so open&#8230;. NOT… You only have to choose 2 of 5 evils to use it.  I can see a lot of 0&#215;0 pixel ads integrated into clients.  Oh wait that would mean we would actually have to USE the SDK.  Why would you want to make your users suffer through something like this when there are better REALLY OPEN solutions.  I can&#8217;t see why AOL cannot just wake up.  (AOL is currently sinking like a lead balloon YAY)  Open should mean &#8220;OPEN&#8221; and by open I mean no list of evils to pick from.  </p>
<p>Whenever someone asks me for my instant messenger name I NEVER give out my AOL one and will only give it out if there is absolutely no way I cannot talk them into installing ANY other form of instant messaging.  I currently have 2 people on my AOL buddy list.  I currently have 139 buddies on every other messenger service out there.</p>
<p>Avoid AOL it is the DEVIL.</p>
<p>Yet again thanks for this awesome 10 yr late release of some worthless obsolete code.  How about next you release that treasured code to AOL  1.0?????  I’m sure the open source community will be excited about that… NOT</p>
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